Deliria: Faerie Tales for a New Millennium Review

Deliria: Faerie Tales for a New Millennium
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First, a word of warning: There is a LOT of detail and information in this book.
Now, on the plus side - this book really does contain everything you need to run the game. The setting is something like everything Neil Gaiman has ever written, plus the later Books of Magic (Timothy Hunter). But even that's not the limit.
The style of gaming is truly interactive - both the players and the game-master work together to craft the story, with both setting in limits and ideas to the setting. Your character is important to the setting, and without what you put into it, no story will happen.
This book changes how games are played, in a good way, and its very design encourages a more cooperative spirit than most previous games. I give this a really high recommendation.

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What is Deliria?It's a setting where ordinary people face an extraordinary world. Like the heroes of traditional faerie tales, these men and women are normal folks whose lives suddenly upend, pitching the old rules out the nearest window. And like those traditional heroes, these modern-day Jacks and Beautys must face challenges of body, mind and spirit... or face dark consequences.Deliria is a realm of innocence, challenge and transformation. A place where the tales you tell are yours. A place where hope remains the bravest force, and cleverness brings giants down.Deliria's Prime Codex contains:Roleplaying rules for any venue--tabletop, street theatre, and Internet; A setting that ranges from coffee shops to kingdoms; A realm where broken hearts mean more than broken bones; Lore about faerie tales and the lessons they provide; Many tales about Deliria's domain; Art that strides beyond cliché; And inspirations and affirmations about who we are in our world and what can do to change it.

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